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So season 4 or Dragonflight Fated Season has been announced for April 24th. Obviously everyone wants to do something else instead until then.


Being a fated season, it is just the same raids all over again. With some new weekly quest to get a Spark for crafted gear (a redo of the season 1 one as far as I can tell), the m+ pool being what it should have been in season 1 (the 8 DF available-at-release dungeons) and a test run of the slimmed down dungeon difficulty/keystone scaling. And nothing else. For x amount of months. They skipped the raid affixes this time as far as I can see too.


I am not "hyped". While I want to do the DF dungeons more (especially the 4 that were in season 1 which was both short and I didn't bother trying to learn them properly) and the first raid, paying sub money to regrind the same gear in the same content but have to swap raid every week is kinda frustrating. We will if I manage to not be a dumb customer again.


The Parsing Finale

So luckily I had time (and interest) enough in playing I managed to get in a final raid on Esmënet so we could finally find out which of my characters is the best character. Serwaswathan was in the lead, but after looking at several 15k-25k Fyrakk parse improvements the time we killed it and multiple bad boss mechanic rngs. So this was the most exciting raid personally for me for the season... I even managed to dodge seed carriage on Fyrakk for equal terms despite two carriers being absent.


Without further ado...




The list:

*Esmënet wins Gnarlroot with ~18k dps.

*Serwaswathan wins Igira with ~1k dps.

*Serwaswathan wins Vocoross with ~1k dps.

*Serwaswathan wins Council of Dreams with ~45k dps.

*Serwaswathan wins Larodar with ~10k dps.

*Esmënet wins Nymue with ~3k dps.

*Esmënet wins Smolderon with ~28k dps.

*Esmënet wins Tindral with ~56k dps.

*Esmënet wins Fyrakk with ~1k dps.


Esmënet wins 5 bosses to 4!

(As an aside, Navarim wasn't close on any parse in the end)



What I picked up from this project

Besides the obvious statistical humbug when n = 1, there's some other stuff that is interesting here for someone that never looked at raid parses before last raid. (I had to look up BFA raids on my old hunter to compare the best % numbers once I started, however.) That stuff is:


*Some of the bosses are very obviously made to cater to some kind of dpser. On council, frost mage was really good (and elemental shaman) while for melee and BM hunter Smolderon was really good.


*Bosses like Gnarloot and Tindral the timing of things decide all the dps. Gnarloot end right after vulnerable phase and you have little competition for add cleave damage? Massive parse. Can you snipe the Tindral root cleave and dps the boss shield while others pick up the damage amps? Massive padding. As it were, Esmënet had better runs for both of those.


*Bosses with minor amount of adds like Igira, Larodar and Fyrakk favours the ones that can do great single target while having some aoe burst now and then in the same spec (like frost mage) while the ones that can't (like bm hunter) has to grind their teeth if it's a pull worth doing aoe on.


*Sheer luck plays a large part. I've had lots of pulls with massive increases in the bank on Nymue and Fyrakk, but then it's a wipe and the bad pulls has just been sitting there the entire raid tier. But sheer luck can be offset with increasing n. If I had raided on both characters all season, I am sure Serwa would have won this.


*Then there's obviously what the pure parse doesn't tell (taking away the luck bit, which obviously isn't factored in either) - Serwa brings Arcane Intellect and if you factor in the extra damage from the casters and healers (although that isn't much in our raid) it's not a stretch to say it would make Serwa win Nymue and Fyrakk if it was counted in. Esmënet was just another hunter in an ocean of hunters, and the raid would have Hunter's Mark whether or not I was there.


*At the end of the day though, this might be the most useless part of the game? DPS in reclears is nice because you can do it faster obviously, but if you take doing mechanics right (especially the ones doing chores like the watering on council or seeds on Fyrakk) and doing ok dps that's what gets progress and has a point. Not getting 480+ ilevel and being fully gemmed 2-3 months after first kill and know what to pad on.



I'll try to go back to not caring now.




m+ Score update



Esmënet managed to get a score bump with some lunch keys. The amount of wasted time on disbands has increased a lot over +20s, and most of it consists of tanks pulling stuff the group can't handle, swear at someone, do it again, leave when it didn't work out the second time either. People are so genuinly angry at this key level too. Right now I'm thinking whatever dungeon I end up getting the first +22 in wins the patch, and that's me done for the season.


  • anasurimbor1000
  • Mar 20, 2024
  • 6 min read

This week has the final patch of the season. And for once Blizzard blindsided just about everyone: they added a (Pirate) Battle Royale mode. I get the impression it's a time limited thing.





It's not my cup of tea. But adding more things to do in a game is never a bad thing. It's prolly fun for the more competitive minded WoW people, especially the ones that don't want to do the grind for gear and stuff. At the same time, a lot of the gameplay isn't very WoW, like skillshots and no autoattacks. So will be interesting to see what the verdict is once the event is over.


If you are a collector in retail WoW and get FOMO easily, the grind to get every transmog, pet and mount here is plain disgusting. Especially for a time-limited event.


With that out of the way, it's time to review the season content, the stuff that affected me at least.



The Things That Worked


The in-season gearing

Just as I enjoyed the crest system last season, I enjoyed it this season. They made some adjustments so I couldn't get BIS by playing it the fast and easy way by crafting stuff every other week. I can understand why they made adjustments, but it also makes crafting more pointless again which I don't like. I'd prefer a complete loot overhaul after 4 expansions with the same haste/mastery/crit/vers gear to something more exciting, but as long as that isn't happening, this might be as good as it will get.


The world content not getting in the way

Another season with no AP, no Torghast, Corruption and the like you have to do to do the thing you want.


The raid (on heroic)

I enjoyed the raid a fair bit. It was scaled so Curve guilds neither could clear it week 2 nor end up spending 12+ weeks and 100+ wipes on last boss to clear it. It might have been on the easy side, and some bosses other than Smolderon could've been a bigger hurdle to make it more exciting on progress. But for me that is more of an m+ enjoyer, I enjoyed the raid more than the m+ this season. Which doesn't happen often.



The Things That Didn't Work


The season-to-season gearing

This was the season the meaning of having gear from the last season became utterly pointless. The "Veteran" tier of gear you could get as drops from +2s, LFR and Emerald Dream/Open World content was a big upgrade over mythic raid and the best crafted and m+ gear from Season 2. While you are always changing out gear fast with a new season, being able to swap out your BIS gear in the offseason is a bit too much for me. It also kills the meaning of gearing up topping up your main once you have completed the content you want (Curve and KSM for me). Or gear up alts in case you want to use them next season, as you'll have better gear in 2 resets from open world the season after.


The m+ dungeons

There were two things that made the m+ dungeons a letdown this season. Primarily it was the 6 out of 8 old dungeons in the rotation that made for "I've done this too much before". Combined with the 2 DOTI dungeons being in my opinion the worst DF dungeons, it made for a dull experience. The other detractor was the scaling and adjustments. You were cruising through all that could be considered low and mid tier dungeons (between +2 and +14). You could wipe a bunch and still time the dungeon for most key levels, and then at one key level you just couldn't live some pulls. Or it would turn into a 1+ hour wipefest. Routes didn't matter much either, as every dungeon was mostly move press W - except Atal which saved the day AGAIN. Doing mechanics either didn't matter or were very punishing. You were invincible as a tank except for a small amount of pulls. DPS had to mind their defensives, health, LOSing and all the stuff that is mostly expected of the tank more than the tank had to. Healers didn't have to heal large parts of the dungeon, only to run into sudden BLOW ALL CDs AND YOUR OWN DEFENSIVES to get through the pull. If you didn't know about it beforehand, you have no chance. And healers being in such high demand, lots of them were the reason some runs disbanded because they could just jump straight into key levels you have to have learned, but they hadn't.


The world content (Emerald Dream)

Get dewdrops -> click on plant a few times during 3 minutes - > follow tree around - none of it without any risk, just boring. The campaign quest storyline didn't do much for me either. Upside was that getting the crafting ingredient was fairly fast to get. But altogether a forgettable experience.




The Parse Update


So I did a full clear with Navarim three resets ago, and Serwa two resets ago. Most of the pulls were pretty much as expected when it came to improvements and which weren't gonna be. With the one exception being Fyrakk on Serwa, where I had 10-15k parse increases every pull for 5+ pulls, but we wiped due to seed management. And then I died on the first intermission during CDs after using all my defensives, and then I wasn't CRed for 30-40 seconds. Obviously that ended up being the kill that reset, and it wasn't a parse improvement to put it that way. Which reminded me that playing for parses is pointless. And I only get mad where I normally wouldn't be, so I stopped the project.





There is a slight chance I will sign up for a raid after easter so Esmënet will get a chance to redeem the hunter as my expected best performer. Or I might play Pathfinder 2nd edition every thursday and never raid again, it will be rough to decide.


My biggest takeaway from the reclear parsing is how much correct timing of cd use, killtime and what the rest of the raid is capable of. Having raid buffs like DH for 5% more spell damage is an obvious thing. But stuff like how much AOE burst the rest of the raid does on Gnarloot, Igira, Larodar, Tindral and Fyrakk has massive impact on how well you can pad on the adds. If Gnarloot dies right after the vulnerable phase and you are single target, and if Gnarloot dies right after add spawns and you don't have aoe burst, the results are massive for both parse and how Details look.


Having n = 1 for a competition like this then doesn't really give any information. Competing against myself the entire season and using all consumables, and then compare performance on first kill and best parse at end of season would be a more informative way of doing it. But raiding 10-20 hours a week and doing the same amount of m+ (and other things that boosts character power) equally is not something I want to do. Maybe I could have in Shadowlands or BFA (to some extent I did in BFA, but never looked at a parse, ever), but I have way too much WoW fatigue now.



m+ pushing

Since I gave up on parsing, I decided to test myself a bit on Esmënet by doing some m+ for score again. It was pretty fun up to and including doing +20s. +21s and over I got personal experience of how frustrating puging can be.


The amount of time spent on getting a group that would time the dungeon is massive. One evening, I was 75 minutes in groups that never actually started a dungeon.


The one +21 I've gotten into this patch that finished, had two rat characters and two people who did not know mechanics (including tank that missed count by skipping as much as possible, as if he had never been in Waycrest before) - and depleted, but only by a little.


A couple of +21s was disbanded shortly into the dungeon because someone got mad at someone else doing things a certain way. It's just massive timesink to get up to 10 score, and no other benefit.


So the amount of time spent on crap that is not trying to improve myself, improve score or get gear is very high. And not worth it. But I already know this, which is why I am down to 1 week a season of trying this.


So at this rate Esmënet is looking like will be my best character this season again, with this:



At this point, I have better score than last season. But have dropped 40 spots on the ED/Terenas Hunter rankings.


I generally think I could do +22s for most dungeons (maybe some +23s), making this one of the worst seasons for getting score that reflects where I think my character is and my ability to play it.


Having had a set group would have solved that. And that is what everyone always told me in Legion, BFA and Shadowlands :)






  • anasurimbor1000
  • Feb 27, 2024
  • 2 min read

One tradition I've been bad at upkeeping, is ranking dungeons within a season. It was much easier when you had them for an entire expansion, as you only had to do it once...


"Reviewing" anything has lost all meaning, and given what I think of the dungeon pool this season I will do things in a different manner this time. Anyway, from best to worst:



8: Throne of the Tides


A Cataclysm

Of oily death and canines

Sink it to the depths



7: Everbloom


Let us pull a lot

Why nobody kick naturalist

Go outside and leave



6: Murozond's Rise


Tyr goes down real fast

Morchie dead with no leavers

Chromie bugging out



5: Galakrond's Rest


Nice big pull at start

If you do not die to Time

You die to blight orbs



4: Darkheart Thicket


You go straight ahead

Except someone pulled side group

Do not release please



3: Black Rook Hold


Camera struggles

Scrape by the arcanists well

Someone lusted Kur'talos



2: Waycrest Manor


It used to be great

Then they opened all the doors

Buffed Soulbound Goliath



1: Atal Dazar



The timer is good

I ran over a spider

Group cold as winter



To drop the silly attempts at haiku for a moment. The only dungeon in this pool that has actual route variation is Atal, just like back when. The fact that it is one of the three easy ones on top, and is the only one that has actual variation, has made it a go to again. Just like Freehold was last season. Not sure how good it is for me that 4+ year old dungeons I have done hundreds of times gets another long run.


Most dull set of dungeons (mostly due to them being old and used up) so far in my m+ career.



Parse update


Navarim:


The guild run this reset was small, which made our usual alt run nemesis Smolderon doable. A bunch of people swapped for Fyrakk, but I managed to sneakily stay on Navarim and got curve.


Somehow Navarim outparsed Serwa on Tindral. And would have outparsed Esmënet on Fyrakk if I hadn't died due to greed during CDs in p3 and got knocked off the platform by a tornado.


Bit unsure if Serwa is "topped" next reset or the next for final mage parserun or not. Esmënet isn't. At this point, it looks like Season 4 will happen in April (and last until August/September, then prepatch and expansion in September/October maybe?) - so if guild keeps raiding should get ~4 more parseruns in.



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