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My Shadowlands/Season 4 RIO Recap

anasurimbor1000

So here it is! The summary of my madness that went on for nearly two years. And some season 4 details... The RIO recap!


This was a bit surprising. I guess I was a bit more loyal to guild raids in Nathria. Then that loyalty eroded in Sanctum, and barely participated in Sepulcher.


This is interesting from a valor impact perspective. Season 1 didn't have any valor before I was "geared" and most of the gear increases comes from vaults. Season 4 had uncapped valor, and got "geared" really fast as a result. While season 2 and 3 with valor cap meant a longer gearing process and a smoother process, albeit enforced.


I played every spec one season. I did however not run the two dracthyr specs during the prepatch, and so I did not play every spec in the expansion per se. Bloody dragons...

Bit surprised Vengeance was such a clear winner. Season 1 to blame I suspect.

Vengeance Demon Hunter: 637 runs.

Protection Paladin: 429 runs.

Beast Mastery Hunter: 418 runs.




The scores aren't really comparable I think. Season 1 had other scoring. Then every season got easier, and season 3 had 2 more dungeons on top for even more score inflation. I did not feel I got my score cap in any season, but season 1 might have been the closest.


3991 Resto Druid occurences! At least my favorite spec-to-group-with made it to the top spot for the expansion. Would suck if my least favorite spec-to-group-with the Fury Warrior would have taken the top spot...


Played with RaeSeaCha (Havoc - Havoc - Outlaw), and when someone else invited they invited a priest for PI instead of a cres. Heathens. Also had Shera from the guild heal that group a few times for more priestly power.


Much more like what I want from a season when it comes to score progress! Had score increase every week I played from the first to last week. The most interesting bit is the 343 dungeons ran. I did not manage to keep it under 300, mostly because I went ham with the hunter early on.


After season 1's Halls of Atonement dominance... To see it fall like this... :)


Sanguine Depths: 308 runs (95,5%)

Mists of Tirna Scithe: 285 runs (91,9%)

Halls of Atonement: 278 runs (90,3%)


Iron Docks: 38 runs (100%)

Grimrail Depot: 37 runs (100%)

Karazhan Lower: 37 runs (89,2%)


The season 4 dungeons are VERY close in # ran. Pretty happy about that. Workshop the outlier, we just seemed to get that key a lot (and needed a few attempts to time the 20).



And now to the most interesting bit - the high keystone progress between seasons.





Season 1 was fairly hard, and had a more steady climb than the other seasons. Once KSM was achieved I guess I burned out. So many dungeons a week, for so long. At that point rationality dictacted I drop WoW for the rest of the expansion, but I didn't. I should have, and all the rest wouldn't have needed to follow.


Season 2 was easier, and reached the score I would have fairly fast. Then a of yo-yoing between quitting and doing push groups, with a lot of consitent high keys close to christmas, after which interest waned again.


Season 3 also reached the cap for me fast, but instead of quitting I started pugging a lot to keep my sanity. It made my interest in the game much more consistent so no yo-yoing to the same degree. But the season I was the furthest away from reaching what I would consider my potential score.


Season 4 saw the max key level come much later the other seasons. The first part is me pugging on my hunter, going slightly over +15s. Then I push to +20s with RaeSeaCha. And prepatch leads to doing a 21, after which real life came in the way of doing even higher keys.


Must be the statistics guy in me that thinks these graphs are really interesting...



And now the other really interesting set of numbers... Who I played with.


Taralei: 190 runs

Ulveblomst: 176 runs

The rest a bit behind. Season carried by having Tara and Ulve around.


Taralei: 225 runs.

Urzien: 177 runs.

The rest a bit behind. This season got...complicated. As I remember it, Tara and Urzien played mains a lot, the rest took breaks and played alts a bit. So this does not reflect the people I played with, and rather the characters. Which is the point here I suppose :)



Taralei: 67 runs.

Makaria: 60 runs.

Overall a lot less runs with people, as I stopped doing guild runs and then stopped being in the guild. And did not play enough with new people in guild to have anyone appear on the list.



Raennya: 70 runs. (20.4%)

Searothr: 47 runs. (13.7%)

Duskull: 46 runs. (13.4%)

Rae "won" because I did some lunch keys with her during early season. And appeared with main when Sea did alts and such, while Dusk was busy at times during the weekend keys. The other guild group constellations didn't really stick. There is a longtime premade and they grind out higher keys than they can time for vault, so it doesn't add up to many runs when I've played with them.


The want was to have at least 10% of the runs with someone, and I managed 3, so pleased with the result.



Looking back at it all, it was maybe a bit harsh to put the blame on the "new" social dynamic in season 3 with less people around and being stuck in an enviroment that wasn't fun. Obviously it didn't help, but when looking at the numbers...


From season 4 in BFA through season 2 in SL I set up A LOT of premade runs, joined a lot of other runs and did hundreds of dungeons with the same people. It is not so strange there is a burnout, not so strange friction happens, not so strange people's need (including mine) starts showing after the supressive nature of group compromise has gone on for so long.


It is just a lot easier to look past faults and grievances when you do 2-10 dungeons a week with some people, for 40-70 runs a season. Compared when you do hundreds a season, and deal with the same people every day. It was always a bit fun, and tempting, it was that I always did ONE MORE.


That is the captain hindsight for this expansion. I think I could have avoided all of my own rages, both the first and the second, that burned bridges, made beds and dug graves. Had I started the expansion like I ended it, I would most likely have made less enemies and become less bitter. But I suppose you have to learn that you have built a prison for yourself to find the key to lock yourself out of it :)














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